What's new in TinyMine

Dig, get rich, go deeper.

Notes from each update, newest first.

v2.1.1 August 29, 2026

Four small fixes

A short one, all from playing 2.1 on my own phone. Nothing here changes the economy; it's the lamp, the taps, the bottom of a band, and one chatty line. It's with Apple now and will show up as an update when it clears.

v2.1 August 28, 2026

Mastery, and the whole way down

A quick one after 2.0, mostly from playing it myself. The deep bags never filled, one perk at a time felt thin, the bottom of a band read like the end of the game, and The Vault could lock the screen up. All of it is fixed.

v2.0 August 19, 2026

The Deep Delve

The bottom of the mine was never the bottom. 2.0 adds a prestige system: finish the known mine, then Delve past it. You start over at Pebble Path with perks that stay forever, and every Delve opens a new band of ore nobody has named yet.

v1.0 July 17, 2026

TinyMine comes to iPhone

TinyMine started as a tiny browser game I made for friends. Now it's a real app. Same little miner, same cave, and the same deal as always: no ads, no accounts, and your save stays on your device.

v1.0 (13) July 10, 2026

Goal tuning, depth warnings, and a lot of polish

A batch of quality-of-life work from the last two days. Goals pace better, the mine warns you before you leave things behind, and the miner himself got some overdue pixel care.

Thanks for playing. If something feels off, the support page is the fastest way to reach me.